Monday, 13 January 2014

Brilliant update!


Using original hardware and software is very important for development of Chaos Guns. As you have seen before, Predseda is using classic DPaint IV for the graphics. Arguably the best painting software on Amiga, but I prefer Brilliance. I would like to officialy announce, that our team own original copy, including very sexy hardware key!



Thursday, 9 January 2014

Controlling Chaos Guns

One of the most important aspects of any game is to be able to control your character. Chaos Guns is quite complex game - you have opportunity to walk, run, shoot in 8 directions, reload, switch to secondary weapon, change ammo type, pick up and drop items, opening doors, turning switches and equip your characters with tons of guns. I decided to create a control scheme, where you can do everything with single button joystick. Design is heavily inspired by Hired Guns, however, because of different angle of view, there are major changes, which you need to know, before you start playing. I have summarised basic logic below. I hope you will find it interesting.

Monday, 30 December 2013

Character introduction - Kendo T-10


Classic magnetic unit with caterpillar tracks, originaly made for surface repairs of spaceships. Today you could say it is obsolote. But this specific unit survived many star battles and after heavy modification, it become very powerful fighting robot. Due upgrade of AI chips it seems (and some actualy believe that) that he has his own inteligence and will. Technicaly speaking it's impossible, however his work and achievements during many wars promoted him to a rank of bodyguard of the Emperor himself. It's a huge success for hundred years old repair unit, don't you think?

Tuesday, 17 December 2013

Character introduction - Lizardman


Even before the war, there was a secret laboratory on Gulag, hidden beneath the ground. An imperial scientist was trying to create the ultimate warrior, using cybernetics, genetic manipulation and also irradiation. The results were disgusting, however with the fallout of the war,a few of experiments, who were actualy able to move, escaped and survived in the wilderness. And that's how Lizardman was born. He is merely a overgrown lizard with human genes, with some additional cybernetics holding the whole body in one piece. Technically, he is a mutant so don't really expect him to talk to you - he is definitely more animal then person. Inteligent enough to hold the gun, but still an animal.

Lizardman has only one thing on his mind - reproduction. It would be hard to find a oposite gender for him, as he is totaly unique. But there still is a hope - maybe he could find the secret laboratory and another sample with a compatible genome to copulate with? It's hard to say, what he will  find, but his prime instinct will force him to do it.

Tuesday, 10 December 2013

First developers' meeting


It might sound strange, but after three months of hard work, this was actualy very first time we have met together in person - well most of us. On the picture you can see (from left to right) Dave de Sade, Předseda, Matěj (my son, betatester) and MarK. Nooly was too late, but he shows up after all. And Tsak was invited, but couldn't made it from Greece to Czech Republic that quickly, so he skipped ;). I would like to thank to all of you guys not only for showing up, but also for stunning amount of work we made so far!

Current status - controls works via all 4 joysticks flawlessly, shooting, inventory - works as designed. Doors are opening, sound is sounding, falling down throught a floor works, so we are missing buttons, keys for opening doors and also enemies needs to be polished. I think that we might announce a demoversion soon - no promises at this moment, Christmas time is coming. Demo level is finalised on paper, but some of functionalities are missing. We are still finalising UI and additional graphics, but from my point of view - this could be done in few weeks. Wish us a luck!

Wednesday, 27 November 2013

Chaos child

After my son (5 years) had seen fantastic original illustrations for the game, he deicided he also wants to participate on the upcoming success of Chaos guns. So he grabbed his water colors and started to paint.

Look:
Drokk
















Skrk

















More to come...

Tuesday, 26 November 2013

Teaching old dog some new tricks


During last weekend, I was working on some additional graphics for the demo level - in this case simple elevator shaft. I wanted to show our main concept artist Drokk, how exactly we are creating graphics. Drokk is professional artist, so he is familiar with Photoshop and other Adobe products, but he was Amiga enthusiast long time ago. However, he never had a chance to use DPaint or some other brilliant program on the Amiga. So I took my Amiga to his place, trying to show him, how much fun he is missing.