Monday, 17 February 2014
Character introduction - Draina
Coming from long line of cybernetics mages, Draina is a perfectly designed all-purpose support android. She might be not the most powerful on the battlefield, however if you are looking for backup,she is not a bad choice. While she is not unique among her kind - she is basicaly a soldier from a small cloned army - her task is superb. Because her creators already have to cutting edge technology, Draina was selected to gather the most advanced alien technology, which could push the evolution of advanced replicants forward. While Draina explores the known universe, she discovers a chemical trail ofan abandoned ship. And therefore one day, she descends to the surface of the planet N-6981, to find out remains of... something. And she doesn't know yet, what she is to become a part of. Her spaceship just landed.
Tuesday, 11 February 2014
World creating process
Chaos Guns are set in a vast world on a distant planet, but it is not a secret, that I took inspiration from real enviroment of the planet Earth. Whole game can be divided in two parts - countryside and dungeons. To give you an idea, how designing and creating process look like, I have decided to write a short article. Let's start with dungeons.
Dungeons are designed manually. It all starts on the paper - I have to draw overall design, define size, number of floors, doors, walls etc. For each of seven dungeons I have already a list of puzzles and other details prepared in the main design document, so on the paper I'm preparing boundaries. When I'm happy with the draft, I start to implement objects and also I have to make decision of wall types and floor types. At the end, I have a list of objects, including sizes. This list then goes to our online Google Docs table, so the guys responsible for graphics can start to do their magic. This is how one floor of demo dungeon looks like on paper (it's not final version by the way):
Dungeons are designed manually. It all starts on the paper - I have to draw overall design, define size, number of floors, doors, walls etc. For each of seven dungeons I have already a list of puzzles and other details prepared in the main design document, so on the paper I'm preparing boundaries. When I'm happy with the draft, I start to implement objects and also I have to make decision of wall types and floor types. At the end, I have a list of objects, including sizes. This list then goes to our online Google Docs table, so the guys responsible for graphics can start to do their magic. This is how one floor of demo dungeon looks like on paper (it's not final version by the way):
Thursday, 30 January 2014
Character introduction - Rachael
Rachael was born on the planet of New Europe to parents of political power, 32 years ago. Her parents, both senators of the old republic, introduced her early to the intrigue of the inner cirlces of political power. Over her formative years exposure to the intrigues and plottings of the political warped her morality and view of life. As with all things times changed and the movement of the malfeasant and foul lawmakers forced the imprisonment and eventual execution of her parents. What was little known even to those at the very top was the level of corruption shown by her parents was beyond that of even the most nefarious powerbrokers of the time. Consequently it was near impossible to accuse or hold them in judgement.
Friday, 24 January 2014
Paypal donations
Hi guys,
we have decided that now it is right time to have the possibility to accept your kind donations. You should see a Donate button below and also on the right side of this blog. We really appreciate any support, as it will motivate us with development I.E buying more beer etc ;).
Preorders will be opened after we release a demo, which we are working intensively on.
Thank you very much to all of you!
we have decided that now it is right time to have the possibility to accept your kind donations. You should see a Donate button below and also on the right side of this blog. We really appreciate any support, as it will motivate us with development I.E buying more beer etc ;).
Preorders will be opened after we release a demo, which we are working intensively on.
Thank you very much to all of you!
Friday, 17 January 2014
Video update #2
After two months of hard work since last video update, I'm proud to present current status of the development. We are still finalising graphics, sounds, some smaller elements are still missing... but generaly speaking - we made a huge progress!
I have used WinUAE to capture video in full speed, on real Amiga with Blizzard 1260 it has around 20-25 fps, but some optimisation is still needed before demo release. Feel free to post comments!
I have used WinUAE to capture video in full speed, on real Amiga with Blizzard 1260 it has around 20-25 fps, but some optimisation is still needed before demo release. Feel free to post comments!
Monday, 13 January 2014
Brilliant update!
Using original hardware and software is very important for development of Chaos Guns. As you have seen before, Predseda is using classic DPaint IV for the graphics. Arguably the best painting software on Amiga, but I prefer Brilliance. I would like to officialy announce, that our team own original copy, including very sexy hardware key!
Thursday, 9 January 2014
Controlling Chaos Guns
One of the most important aspects of any game is to be able to control your character. Chaos Guns is quite complex game - you have opportunity to walk, run, shoot in 8 directions, reload, switch to secondary weapon, change ammo type, pick up and drop items, opening doors, turning switches and equip your characters with tons of guns. I decided to create a control scheme, where you can do everything with single button joystick. Design is heavily inspired by Hired Guns, however, because of different angle of view, there are major changes, which you need to know, before you start playing. I have summarised basic logic below. I hope you will find it interesting.
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