Tuesday, 20 May 2014
Demo release date announced - 10th June!
Nine months ago, I had a plan, that if I would work for Chaos Guns one hour per day, it should take me around 280 days to finish the game with planned size. In my mind, I have set a release date for July-August 2014, to present finished game on OldSchool Amiga party, which I'm throwing every year in my hometown. Since that time, lot of things changed. With more than few people onboard, I have to say it was mainly Tsak's (our main graphics guy) achievement to set a quality level much, much higher, then I was personally aiming at. But I'm glad, because now I'm much more confident about whole "Amiga feel" of the game. With that said, it is clear now, that this year it is very unprobable, that we will release a final product.
In the meantime, I would like to present a demoversion for you guys. So we decided to set a hard date - 10th June 2014, to release a demo playable in 1-4 players, 1 complete dungeon.
To fulfill my role of team leader, I would like to be fair to you guys, to manage your expectations accordingly. Release of demoversion is not motivated only by willing to show you, what we are capable of, what we are aiming at. We would like to also gather some general feedback. Even now I have to say, that playing on real Amiga with 030 isn't that much fun due low framerate, I can only recommend WinUAE or 060 turbocard or MorphOS, to fully enjoy the demo. There is still lot of space for optimisation, so I dare to say that full game will be playable on 030 as well, that is part of our goal!
List of fixes is quite long, but at least we know, what has to be done now and 3 weeks should be enough - hopefully we will have enough of spare time.
We will surely appreciate any feedback you might give us!
I don't want to spoil you anything more regarding the content, so just prepare your Amigas and oil your joysticks!
P.S.: I'm also preparing an article about progression of improvements of our game, since very beginning until current state - I think when you see it, you will understand, why we decided to move release of final game to "TBA 2015".
Monday, 12 May 2014
Character introduction - Big Mama
A massive piece of flesh, barely walking, rotten muscles, oozing with fat - and it claims to be a woman. A creature, you would not like to share a dark room with. In fact you would not want to be in a lit room; or the same town! Unfortunately it is not your choice - Big Mama - this big, mutated chunk of meat, filled with grudges and gall - is already here, with only one purpose and goal in mind. To kill everything that moves.
Friday, 18 April 2014
Friday, 4 April 2014
Character introduction - PDP-1 CIM
CIM corporation isn't famous only because of their battle robots and 'mechs. They are also providing various types of supporting robots for mining colonies, medical units or explorers and scouts. One of their newest type - PDP-1 CIM was designed to explore deepest places in the universe, to discover new chemical substances. Actually it's really simple carrier unit, able to survive in extreme temperatures or radiation, to bring back newly founded elements safely to scientist's laboratory.
Thursday, 27 March 2014
Developer's meeting #2
Yesterday it was a great day! Myself, Nooly and MarK met together, to discuss additional details for music and sound setup of Chaos Guns. In a nutshell - you will hear music only during menu, intro & outros. During the game, audio channels are going to be used exclusively for sound effects and environmental sounds. You can expect some extra samples announcing, when your character level up, find secret area and similar. I was personaly surprised, how many options regarding mixing sounds we have - but of course it costs some computing power as well, so we have to be very carefull. Unfortunately - I'm no musician at all, so can't really properly explain all advanced details. What I can say is, that MorpOS version of the game will use high quality MP3 music, while classic Amiga will use high quality XM ;). Nooly demonstrated on fly differences between formats and I have to say - I was personally really impressed by quality of output.
Friday, 7 March 2014
Singleplayer mode announced!
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Mockup screenshot with actual ingame graphics, made by Tsak. |
Hi guys, I think I've got some good news for most of you. Chaos Guns is primarily a multiplayer / party game. But as not everybody has enough fellow amigans around as we have, we decided to modify the concept of the game slightly. What you can expect is, that each character can now succesfully finish their own goal - at least. And with 12 characters to choose from, I think it is a nice portion of game accessible for single player. Also - while controlling only one guy, viewport will be expanded to full screen.
We are currently evaluating an idea about controlling the team of characters by one player. There are some options - switchting between characters (via keyboard shorcut), controlling them in each independent viewport or maybe we will make possible to "merge" characters into one, as traditional JRPG are doing this. I think, that at the end, player can select his own prefered way, allowing other players to join and leave the game anytime during game session. But again - this will be investigated further, to deliver best gaming experience possible.
Full beauty of Chaos Guns is hidden within cooperation of four characters - so the main storyline or side quests will be revealed only partialy, when you control less then 4 characters. As controlling 4 guys with one joystick might be cumbersome, we have to figure out ideal settings first - it will be clarified later.
Important notice - in the demoversion there will be no fullscreen mode and you have to have at least two characters, to finish it. Announcment above is only for full version of the game.
I hope that this is exciting news for you, feel free to share and post comments.
Monday, 17 February 2014
Character introduction - Draina
Coming from long line of cybernetics mages, Draina is a perfectly designed all-purpose support android. She might be not the most powerful on the battlefield, however if you are looking for backup,she is not a bad choice. While she is not unique among her kind - she is basicaly a soldier from a small cloned army - her task is superb. Because her creators already have to cutting edge technology, Draina was selected to gather the most advanced alien technology, which could push the evolution of advanced replicants forward. While Draina explores the known universe, she discovers a chemical trail ofan abandoned ship. And therefore one day, she descends to the surface of the planet N-6981, to find out remains of... something. And she doesn't know yet, what she is to become a part of. Her spaceship just landed.
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